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ãå·šå€§ãªæ¬¡ã¹ããŒãžãããã®èªã¿èŸŒã¿äžãã²ãŒã ç»é¢ãäžç¬ã«ã¯ããšåºãŸãããæ¿ãã匟å¹ç©çèšç®ã§ãã¬ãŒã ã¬ãŒãã30FPSãŸã§æ¥èœãããââã·ã³ã°ã«ã¹ã¬ããã®ã²ãŒã ã«ãŒãã¯ãéãåŠçã1ã€å
¥ãã ãã§æç»ã忢ããèŽåœçãªåŒ±ç¹ãæ±ããŠããŸããããããC++11ã® std::thread ãç»å Žãã以åã®çŸå Žã§ã¯ãOSãã€ãã£ãã®æ³¥èãã¹ã¬ããAPIïŒPOSIX pthreads ã Windows Win32 APIïŒãçŽæ¥æäœããã¡ã¢ãªç«¶åïŒRace ConditionïŒããããããã¯ãšè¡ã¿ã©ãã§æŠããªãã䞊è¡åŠçãçµã¿äžããŠããŸãããæ¬ç« ã§ã¯ãã²ãŒã ã¡ã€ã³ã¹ã¬ããã®60FPSæç»ãäžåé»å®³ããã«è£ã§èšç®ããªãœãŒã¹èªèŸŒãè¡ããã¯ãŒã«ãŒã¹ã¬ããããŒã«ããšãã¹ã¬ããã»ãŒãã»ã¿ã¹ã¯ãã¥ãŒããèªäœããŸãã
L17.1 ãç»é¢ãäžç¬åºãŸãïŒãã·ã³ã°ã«ã¹ã¬ããã²ãŒã ã«ãŒãã®éç
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èŠãªã®ãïŒ 60FPSã®å³æ Œãªæéå¶çŽïŒ16.6ããªç§ã®å£ïŒãšéåæåŠçã®äŸ¡å€ãäœæããŸãã
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- 16.6ããªç§ã®çµ¶å¯Ÿé²è¡ç·: 60FPSã®ã²ãŒã ã§ã¯ã1ãã¬ãŒã ããã16.6ããªç§ãè¶
éããåŠçãã¡ã€ã³ã«ãŒãã«çŽæ¥æžããŠã¯ãªããªãã
- ã¡ã€ã³ã¹ã¬ãããšã¯ãŒã«ãŒã¹ã¬ããã®è²¬ååé¢: ã¡ã€ã³ã¹ã¬ããã¯æç»ã»å
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L17.2 ã¬ã¬ã·ãŒäžŠè¡åŠçã®éïŒããŒã¿ç«¶åïŒData RaceïŒãšãã¥ãŒããã¯ã¹
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ãµã£ãµã£ãµâŠããããã䞊è¡ããã°ã©ãã³ã°ã®æŽç€ŒããããŒã¿ç«¶åïŒRace ConditionïŒãããïŒè€æ°ã®ã¹ã¬ãããåãã¡ã¢ãªé åããåæã«èªã¿æžããããããã倿°ã®ãããããºã¿ãºã¿ã«ç Žå£ãããã®ãããã
### ãªã counter++ ã¯ã¹ã¬ããã»ãŒãã§ã¯ãªãã®ãïŒ
äžèŠãããš1è¡ã®ãcounter++ãã§ãããã¢ã»ã³ããªèšèªïŒCPUæ©æ¢°èªïŒã¬ãã«ã§ã¯ä»¥äžã®3ã¹ãããã«åè§£ãããŸãïŒ
1. **ã¬ãžã¹ã¿ãžèªã¿èŸŒã¿**: MOV EAX, [counter]
2. **ã€ã³ã¯ãªã¡ã³ã**: ADD EAX, 1
3. **ã¡ã¢ãªãžæžãæ»ã**: MOV [counter], EAX
ãã2ã€ã®ã¹ã¬ããïŒThread A ãš Thread BïŒãåæã«ãã®ã³ãŒããå®è¡ãããšïŒ
- Thread A ã counter (å€: 10) ãèªã¿èŸŒã
- ãã®çŽåŸãOSã®ã³ã³ããã¹ãã¹ã€ãããèµ·ããThread B ã counter (å€: 10) ãèªã¿èŸŒã
- Thread A ã 11 ãèšç®ããã¡ã¢ãªã«æžã蟌ã (counter = 11)
- Thread B ãæå
ã® 10 ã« 1 ãè¶³ã㊠11 ãæžã蟌ã (counter = 11)
æ¬æ¥ 2 åã€ã³ã¯ãªã¡ã³ããããã®ã§ **12** ã«ãªãã¹ãå€ãã**11** ã«ãªã£ãŠããŸãã®ã§ãïŒ
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ãããé²ãã®ãããã¥ãŒããã¯ã¹ïŒMutual ExclusionïŒçžäºæä»ïŒãã«ããã¯ãªãã£ã«ã«ã»ã¯ã·ã§ã³ã®ä¿è·ã§ãã
ð LegacyMutexQueue.hpp
#ifndef LEGACY_MUTEX_QUEUE_HPP
#define LEGACY_MUTEX_QUEUE_HPP
#include <iostream>
#include <queue>
// POSIXç°å¢ (Linux/macOS) ãŸã㯠Windows ã«å¿ããäœã¬ã€ã€APIã®åãæ¿ã
#if defined(_WIN32)
#include <windows.h>
typedef CRITICAL_SECTION MutexHandle;
#define MUTEX_INIT(m) InitializeCriticalSection(&(m))
#define MUTEX_LOCK(m) EnterCriticalSection(&(m))
#define MUTEX_UNLOCK(m) LeaveCriticalSection(&(m))
#define MUTEX_DESTROY(m) DeleteCriticalSection(&(m))
#else
#include <pthread.h>
typedef pthread_mutex_t MutexHandle;
#define MUTEX_INIT(m) pthread_mutex_init(&(m), NULL)
#define MUTEX_LOCK(m) pthread_mutex_lock(&(m))
#define MUTEX_UNLOCK(m) pthread_mutex_unlock(&(m))
#define MUTEX_DESTROY(m) pthread_mutex_destroy(&(m))
#endif
// C++03æä»£ã®èªäœRAIIãã¥ãŒããã¯ã¹
class Mutex {
private:
MutexHandle handle_;
Mutex(const Mutex&);
Mutex& operator=(const Mutex&);
public:
Mutex() { MUTEX_INIT(handle_); }
~Mutex() { MUTEX_DESTROY(handle_); }
void lock() { MUTEX_LOCK(handle_); }
void unlock() { MUTEX_UNLOCK(handle_); }
MutexHandle* getHandle() { return &handle_; }
};
// ã¹ã³ãŒããæãããèªåã¢ã³ããã¯ãããLockGuardïŒRAIIã®çé«ïŒ
class ScopedLock {
private:
Mutex& mutex_;
public:
explicit ScopedLock(Mutex& m) : mutex_(m) { mutex_.lock(); }
~ScopedLock() { mutex_.unlock(); }
};
#endif
ð¡ ãã®ã»ã¯ã·ã§ã³ã®éèŠãã€ã³ã
- ã¢ãããã¯ã§ã¯ãªãåäžæã®çœ : counter++ ã®ãããªåçŽãªæäœã§ãCPUã¬ãã«ã§ã¯è€æ°åœä»€ã«åè§£ãããåæãªãã§ã¯ç«¶åç Žå£ãããã
- RAIIã«ããScopedLockã®åŸ¹åº: æåã§ lock()/unlock() ãåŒã¶ãšäŸå€ãæ©æreturnã§è§£é€æŒãïŒæ°žä¹
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åã¡ã¡ã¡ïŒOSã«ãšã£ãŠã¹ã¬ããã®æ°èŠçæãšç Žæ£ã¯ã¹ã¿ãã¯é åã®ç¢ºä¿ãã«ãŒãã«é·ç§»ãäŒŽãæ¥µããŠéãåŠçïŒæ°äžãæ°åäžãµã€ã¯ã«ïŒãªã®ããïŒ1ãã¬ãŒã ã«äœåãã¹ã¬ãããäœã£ãŠæšãŠãŠããããæ¬æ«è»¢åã§éã«ã¬ã¿ã¬ã¿ã«é
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ã²ãŒã èµ·åæã«CPUã®ã³ã¢æ°åã ãã¹ã¬ãããçæããŠåžžé§ãããŠããã®ããïŒãããŠä»äºïŒã¿ã¹ã¯ïŒãæ¥ãããã¥ãŒã«ç©ã¿ãå¯ãŠããã¹ã¬ãããå©ãèµ·ãããŠåŠçããããã¯ãŒã«ãŒã¹ã¬ããããŒã«ããçµãã®ããïŒ
ð ThreadPoolDemo.cpp
#include <iostream>
#include <queue>
#include <vector>
#include <string>
// å®è¡ããã¿ã¹ã¯ã®åºåºã€ã³ã¿ãŒãã§ãŒã¹
class ITask {
public:
virtual ~ITask() {}
virtual void execute() = 0;
};
// ãµã³ãã«ã¿ã¹ã¯ïŒã¢ã»ããã®éåæããã¯ã°ã©ãŠã³ãèªã¿èŸŒã¿
class LoadAssetTask : public ITask {
private:
std::string filename_;
public:
explicit LoadAssetTask(const std::string& filename) : filename_(filename) {}
virtual void execute() {
std::cout << "[WorkerThread] Loading asset: " << filename_ << std::endl;
}
};
// ã¹ã¬ããã»ãŒããªã¿ã¹ã¯ãã¥ãŒïŒç°¡ææŠå¿µå®è£
ïŒ
class TaskQueue {
private:
std::queue<ITask*> queue_;
public:
void push(ITask* task) {
queue_.push(task);
}
ITask* pop() {
if (queue_.empty()) return NULL;
ITask* task = queue_.front();
queue_.pop();
return task;
}
bool empty() const {
return queue_.empty();
}
};
int main() {
TaskQueue taskQueue;
taskQueue.push(new LoadAssetTask("textures/boss_dragon.png"));
taskQueue.push(new LoadAssetTask("audio/stage3_bgm.ogg"));
std::cout << "[MainThread] 60FPSæç»ãç¶ç¶äž... ã¿ã¹ã¯ã¯è£ã§åŠçãããŸãã" << std::endl;
while (!taskQueue.empty()) {
ITask* task = taskQueue.pop();
if (task) {
task->execute();
delete task;
}
}
return 0;
}
ð¡ ãã®ã»ã¯ã·ã§ã³ã®éèŠãã€ã³ã
- ã¹ã¬ããçæã»ç Žæ£ã®ã³ã¹ãæ²æ»
: ã¹ã¬ããã¯ã²ãŒã éå§æã«ã³ã¢æ°åã ãçæããŠåžžé§åŸ
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- ãããã¥ãŒãµãŒã»ã³ã³ã·ã¥ãŒããŒãã¿ãŒã³: ã¡ã€ã³ã¹ã¬ãããã¿ã¹ã¯ãçç£ïŒPushïŒããã¯ãŒã«ãŒã¹ã¬ãããæ¶è²»ïŒPopïŒããæ§é ã«ãããå®å
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šéš #ifdef ã§æžãåããã®ã£ãŠæ°ãé ããªããŸãããâŠïŒ
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ãŸãã«ãã®èŠçããããC++11ã§ std::thread, std::mutex, std::condition_variableããã㊠C++20ã® std::jthread ãæšæºåãããæå€§ã®çç±ãªã®ããïŒ
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ç¶æ§: Win32/pthreadã®ãã©ãããã©ãŒã äŸåã®æ¿ããã¹ã¬ããAPIã«èŠããã æŽå²ããC++11ã§ã®æšæºã¹ã¬ããã©ã€ãã©ãªçå®ãžãšç¹ãã£ãã
ð ç解床ãã§ãã¯ã¯ã€ãº
Q1. 60FPSã®ãªã¢ã«ã¿ã€ã ã²ãŒã ã«ãããŠãã¡ã€ã³ã¹ã¬ããã§ãã¡ã€ã«èªã¿èŸŒã¿çã®éãåŠçãåæå®è¡ãããšäœãçºçããŸããïŒ
- 1. CPUã®ã¯ããã¯åšæ³¢æ°ãèªåçã«2åã«ãªããã²ãŒã ãé«éåãã
- 2. æç»ã«ãŒãããããã¯ããã1ãã¬ãŒã 16.6msãè¶
éããŠç»é¢ã鿢ããïŒãã€ã¯ãã¹ã¿ãã¿ãŒïŒ
- 3. ã³ã³ãã€ã©ããšã©ãŒãåºããŠå®è¡ãã¡ã€ã«ãåé€ããã
- 4. ã²ãŒã ã®è§£å床ãèªåçã«ãã«HDãã4Kãžåäžãã
æ£è§£ãšè§£èª¬ãèŠã
æ£è§£ïŒæç»ã«ãŒãããããã¯ããã1ãã¬ãŒã 16.6msãè¶
éããŠç»é¢ã鿢ããïŒãã€ã¯ãã¹ã¿ãã¿ãŒïŒ
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ãããããšæç»åŠçãå®è¡ã§ããã16.6ããªç§ã®ãã¬ãŒã äºç®ããªãŒããŒããŠç»é¢ã®ã«ã¯ã€ãïŒã¹ã¿ãã¿ãŒïŒãçºçããŸãã
Q2. è€æ°ã¹ã¬ãããæä»å¶åŸ¡ãè¡ããã«åäžå€æ°ïŒã¡ã¢ãªïŒãåæã«èªã¿æžãããéã«çããäžå
·åãäœãšåŒã³ãŸããïŒ
- 1. ã¡ã¢ãªãªãŒã¯ïŒMemory LeakïŒ
- 2. ããŒã¿ç«¶åïŒData Race / Race ConditionïŒ
- 3. ãããã¡ãªãŒããŒãããŒïŒBuffer OverflowïŒ
- 4. ã¢ã©ã€ã¡ã³ãããã£ã³ã°ïŒAlignment PaddingïŒ
æ£è§£ãšè§£èª¬ãèŠã
æ£è§£ïŒããŒã¿ç«¶åïŒData Race / Race ConditionïŒ
æä»å¶åŸ¡ãªãã§è€æ°ã¹ã¬ãããåäžã¡ã¢ãªãžåæã«ã¢ã¯ã»ã¹ããç¶æ
ãããŒã¿ç«¶åïŒData RaceïŒãšåŒã³ãèšç®çµæã®çããäžæ£ãã€ã³ã¿åç
§ã®åå ã«ãªããŸãã
Q3. ã²ãŒã ã«ãŒãäžã«ä»äºãçºçãããã³ã«ã¹ã¬ãããæ°èŠäœæã»ç Žæ£ããã®ã§ã¯ãªãããã¹ã¬ããããŒã«ããçšããæå€§ã®å©ç¹ã¯äœã§ããïŒ
- 1. ã¹ã¬ããã®äœæãšç Žæ£ã«äŒŽãéãOSã«ãŒãã«ãªãŒããŒããããåé¿ããé«éã«ã¿ã¹ã¯ãæ¶åã§ãããã
- 2. C++ã³ãŒãã®è¡æ°ãåžžã«10è¡ä»¥äžã«ççž®ããããã
- 3. ãã¥ãŒããã¯ã¹ã䜿ããªããŠãããŒã¿ç«¶åã絶察ã«èµ·ããªããªããã
- 4. ã¡ã¢ãªãå
šãæ¶è²»ããªããªããã
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æ£è§£ïŒã¹ã¬ããã®äœæãšç Žæ£ã«äŒŽãéãOSã«ãŒãã«ãªãŒããŒããããåé¿ããé«éã«ã¿ã¹ã¯ãæ¶åã§ãããã
ã¹ã¬ããã®çæãšç Žæ£ã¯ã¹ã¿ãã¯é åã®å²ãåœãŠãã«ãŒãã«ç®¡çæ§é äœã®åæåã䌎ãéåžžã«é«ã³ã¹ãã§ããåžžé§ãããã¹ã¬ããã䜿ãåãããŒã«èšèšãå¿
é ãšãªããŸãã
Q4. ãã¥ãŒããã¯ã¹ã®ããã¯è§£é€ïŒunlockïŒæŒãã«ããæ°žä¹
ãããããã¯ãé²ããããC++ã§æãæšå¥šãããã€ãã£ãªã ã¯äœã§ããïŒ
- 1. 颿°ã®æ«å°Ÿã«å¿
ãæåã§ unlock() ãæžããäŸå€ãèµ·ããã諊ãã
- 2. RAIIïŒResource Acquisition Is InitializationïŒãå©çšããã³ã³ã¹ãã©ã¯ã¿ã§ããã¯ããã¹ãã©ã¯ã¿ã§èªåã¢ã³ããã¯ããã¬ãŒããªããžã§ã¯ãã䜿ã
- 3. ãã¥ãŒããã¯ã¹ã®ä»£ããã« goto æã§ç¡éã«ãŒããäœã
- 4. ãã¹ãŠã®ãã«ãã¹ã¬ããåŠçãã·ã³ã°ã«ã¹ã¬ããã«æ»ã
æ£è§£ãšè§£èª¬ãèŠã
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